Create

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Some general hints about platform game design and boss design. If your level has a story, mine the TV tropes for great ideas.

Contents

Tutorials

Create Mode Tutorials

A collection of HOWTOs from http://forums.littlebigworkshop.com/

Specific HOWTOs

Circuits

Fake Items

Horizontally Moving Platforms

Things to Avoid While Editing (Editing Gotchas)

Counters

Technical Information

Managing Complexity aka Keeping the Themometer Under Control

Relative Weights of Materials

Dimensions of Levels

General Overview

The player may customise their character in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs, and may create items for the character to wear such as masks and clothes, as well as give them pre-made items including swords and capes. The game will also feature additional costumes based on other PlayStation 3 franchises such as a Killzone 2 mask, and character models based on Kratos, Medusa and Minotaur from the God of War series, Nariko from Heavenly Sword, Old Snake from Metal Gear Solid 4 and Sephiroth from Final Fantasy VII.

Although the Create aspect does include minor tweaks to existing levels whilst they are being played, such as placing stickers and decorations in levels, the main focus of this mode is the level editor. The editor incorporates a large number of editing facilities to create levels from a low to a high degree of complexity. Players may create new objects by starting with a number of basic shapes, such as circles, stars and squares, and then "painting" the shape of the object into the level. Objects may also be glued to each other or to the level. More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of trigger, as well as jets which may be attached to surfaces to propel them. After creating custom objects, players may also save out their creation to a library for later use, and even share their object by placing it inside a prize bubble in their level, so that other players who play the level may use it in their own levels.

In order to facilitate the creation process and to accommodate any mistakes mode, the editor also features a time system, whereby players may "rewind" the editor, which acts as an undo feature, or pause the editor, which temporarily halts objects that run under the physics engine, such as gravity or rolling objects. In addition to his narration for other parts of the game, Stephen Fry provides the voice-over for the large quantity of video and interactive tutorials that accompany the create mode, a number of which must be watched in full before unlocking a new set of objects for use.

User-generated content is not tied to any specific region, in that all user-created levels will be accessible by users from all three gaming regions — Europe, North America and Asia.

Limitations

You can only publish 20 levels. To publish your 21st level, you must delete an existing one (or overwrite it). You can see how many levels you have published by looking at My Levels in your information moon. Your author entry on the LittleBigPlanet will show an indicator, such as 1/20 to let you know that you have 1 published level out of the potential 20.


Developer Groups

Personal tools
quick reference
expanded information
fun stuff